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Thread: Hero Weapons

  1. #1

    Default Hero Weapons

    I have a spear of the phalanx. It says +3 attack and +3 defense for each phalanx. Does that boost my phalanx or boost my hero for every phalanx? Any help ius appreciated. Thanks.

  2. #2
    Now, where's my pitchfork? bandgeek's Avatar
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    It raises your phalanxs' attack and defense values by 3pts. So the phalanx normally has values of 15-40-50. If you equip the spear, their values will be 18-43-53.

  3. #3
    This embassy hath a pleasant seat. MokMonster's Avatar
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    More specifically, it raises the attack and defense values of your phalanx that are fighting with the hero -- so only those who are defending in the same town as your hero (as long as your hero is fighting and not dodging or off doing something else), or who are attacking with your hero.
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  4. #4

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    It doesn't really matter which it means, since it only applies when both your hero and your phalanx are in the same battle.
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  5. #5

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    Ok Thanks guys.

  6. #6
    This embassy hath a pleasant seat. MokMonster's Avatar
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    Quote Originally Posted by Tineren View Post
    It doesn't really matter which it means, since it only applies when both your hero and your phalanx are in the same battle.
    Except that Kirilloid assumes the +3/+3 takes place before upgrades.
    So a minor difference does apply when upgrades are made to the units, making it more effective for the +/+ to apply to the troops, rather than the hero.
    I dunno if K is correct on this, but he normally is...

    The writing on the items themselves is a bit ambiguous, but I always assumed it was meant to apply to the units rather than the hero.
    Even assuming Kirilloid is correct, the difference is pretty minimal and would take a bunch of calculations to notice the difference in an actual battle.
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  7. #7
    Selling silks, spices, and spam! St.Christopher's Avatar
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    So a minor difference does apply when upgrades are made to the units, making it more effective for the +/+ to apply to the troops, rather than the hero.
    You kinda lost me here. Are you saying that the hero weapon will also gain an increase of the armory level of the troops it boosts? That could be quite a bit of points. (30% of the weapon's +value at lvl20armory)
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  8. #8

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    Going on the assumption Kirilloid is correct, I ran some tests, and what I found was:
    1. The weapon adds the stats to the units, not the hero.
    but
    2. The extra stats were not boosted by smithy research.

    I could tell it was added to the units because for infantry units with a cavalry hero, the extra stats were infantry attack.

    My tests were:

    2000 level 20 Legionnaires with a hero (no stats) holding a Short Sword of the Legionnaire attacking 2000 level 20 Maces. Hero is (100+500)=600 attack that is cavalry, and (2000*3)=6000 attack that is to be determined. 39.4% losses

    2000 level 20 Legionnaires with 55 level 0 EI (6600 cav attack) attacking 2000 level 20 Maces. 37.6% losses

    2000 level 20 Legionnaires with 5 level 0 EI and 80 level 0 Fire Cats (so 600 cav attack and 6000 infantry attack) attacking 2000 level 20 Maces. 39.4% losses

    2150 level 20 Legionnaires with 5 level 0 EI attacking 2000 level 20 Maces. (600 cav attack and 6000 extra Legionnaire attack) 38.4% lossses
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  9. #9
    This embassy hath a pleasant seat. MokMonster's Avatar
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    Quote Originally Posted by St.Christopher View Post
    You kinda lost me here. Are you saying that the hero weapon will also gain an increase of the armory level of the troops it boosts? That could be quite a bit of points. (30% of the weapon's +value at lvl20armory)
    No, not the weapon.
    I'm saying that if you look at Kirilloid's #s, the sword's +x/+x is applied to the base stat of the unit, which is then modified by the smithy.
    But I redid my numbers and that is incorrect.

    Quote Originally Posted by Tineren View Post
    Going on the assumption Kirilloid is correct, I ran some tests, and what I found was:
    2. The extra stats were not boosted by smithy research.
    My tests were:
    Yup...

    I redid my math and you're correct.
    Not sure where I went wrong, but I must not have been paying attention somewhere.

    I was using the values in the offense calculator, which show that the +x/+x is added after... for some reason I was thinking otherwise.
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