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Thread: Steve's T4 Roman Start Guide

  1. #1

    Default Steve's T4 Roman Start Guide

    This guide is for players who have some experience Travian or are new to Travian Version 4. It is aimed at Gold Users but can be adapted for none Gold users however any none gold users using this guide will have to be extremely active.

    This guide is currently complete but it is still a first draft and will be continually improved. If you believe something should be added either leave a reply below or send me a Private Message.



    Last edited by Steve10; 02-21-2011 at 04:59 PM.
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  2. #2

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    Step 1: The Very Start

    Step 1a: Follow the Quests:

    In Travian 4 the quests have been reorganized and give significantly more resources and rewards compared to T3, they are also compulsory. Only follows the stepped quests, once you complete them I feel you should not try and carry on with quests. The rest of the quests will happen naturally over the course of the guide and beyond and will allow you to focus on other things which will give you a better rounded and prepared account.

    Step 1b: Adventures:

    Since you aren't at the stage where you need to use your hero for clearing yet, send him out, then you are free to send him out on adventures, make sure you are getting to all of the adventures as soon as they appear. They are free and the rewards are great.

    Step 1c: Hero Traits:

    There's two things in this, one is what you set your resource bonus to and the other is what you add additional points to. If you plan on following this guide set your resource bonus to Crop Only, you will go into negatives very quicly if you don't do this. I would suggest that you should not set any additional points into resources as it is much more important that you boost the strength of your hero as without it he will be unable to complete adventures (he's fine in the first few days) as they get harder as the days pass and we also need him to be able to clear villages and oasis.

    Last edited by Steve10; 04-24-2011 at 10:21 PM.
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  3. #3

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    Step 2: A Little Bit Further

    Step 2a: Trading For Profit:

    Once you've completed the quests start building a marketplace, personally I go for level 3 but by the end of this stage you might want to be level 5 or 6. Offer wood or clay for sale in exchange at a roughly 1.5:1 or 2:1 ratio (in your favor) in exchange for iron or crop. To make this easier to get to you can change your hero to producing just wood or clay, but remember to change back when you start going negative. You can use Gold to NPC the extra crop and iron you are getting in.

    Step 2b: Warehouse & Granary:

    Upgrade this as you are increasing your marketplace, most likely you will be getting in quite a lot of crop in while getting less iron so I'd suggest building in a way more biased toward the granary. You shouldn't need to build it very high as you will be NPCing when needed.

    Step 2c: Cranny Up:

    This is an aggressive guide but I have to suggest crannying up, my guide hinges on being able to raid while offering absolutely nothing for raiders except casualties and a waste of their time. Since you will be NPCing the maximum number of crannies you should need is 1 and I'd stop at about level 4, but later on if you do come under attack then feel free to increase it.

    Step 2d: The Wall Shall Rise:

    The wall is an important tool in Travian 4 at the early game, it allows players (Romans especially) to cause casualties on attackers without leaving a single one of your own troops in harms way. As soon as possible build your wall to level 4 (before end of BP) as this will ensure that 1 clubswinger/maceman is killed when a Teuton attacks you, this may not seem like much but if every time the Teuton attacks they lose one of their troops and gain no resources then you most likely will not be attacked in the first week again.

    If you would prefer to plow the resources you would use for the wall into making legis (more in the next step), then that is fine however it can leave you poorly prepared for attack and it is also (in my opinion) important to send a message that people will only lose when attacking you to potential raiders.

    Last edited by Steve10; 04-24-2011 at 10:22 PM.
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  4. #4

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    Step 3: Am I Ready?

    You really need to start this stage when you have between 1/3 & 1/4 of your beginners protection remaining if you want to have time to be ready to start raiding, if you started at the very beginning then people around you will be getting out of BP at the same time so be ready at that time.

    Step 3a: Building Troops:

    Starting building legionnaires at roughly this point, make sure your production is as constant as it can be, but be willing to sacrifice the production of a couple of troops if you need to make marketplace trades. You should have anywhere between about 6 and 25 troops by the time beginners protection is lifted.

    Step 3b: Raiding Oasis & Inactive Players:

    At this point, once you've started to make troops, you need to start to use those troops to bring in a return for your account. If you're still in Beginners Protection you won't be able to raid any inactive players yet but you will be able to start raiding Oasis. Look around in your 13x13 area for all the Oasis and see if any have been cleared as you can start raiding these immediately. If not then you should use your hero, with it's strength points, to clear out the Oasis before you begin to raid them. Be careful to make sure you hero has enough strength to clear them out completely and will not die in the process.

    Step 3c: Continue Trading:

    Even if trading is not great it will still be your main source of income at the moment so keep at it, if you haven't already upgrade your marketplace to level 5 and make sure you constantly have trades available. At this stage I was lucky enough to have very good trading conditions and had upgraded to level 9 with all traders out constantly. If you're this lucky then do it, if not stick to level 5 and possibly reduce your ratio to try and lure traders but don't go lower than 1.4:1 (in your favor).

    Step 3d: Prey & Predators:

    You'll be very close to the end of Beginners protection at this point so start looking out in your 13x13 for your victims in the first round of waves, because walls have become a thread I suggest looking for players under 9 population as they are unable to have a barracks and troops and unlikely to have a wall or have caught any animals in traps. These will be your first victims. At the same time make sure to find and avoid raiding any active looking Teutons in your area, remember them for later as they are likely to be going for the same farms you are. There is some risk in the strategy of raiding active players but I feel it's a risk that often pays off.

    Last edited by Steve10; 04-24-2011 at 10:22 PM.
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  5. #5

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    Step 4: The Hunt

    This bit will happen when you (and the others near you) start to come out of protection. During this step continue to trade and train legionnaires (get those queues constant). You won't need your hero during this phase so continue to send him on adventures.

    Step 4a: Hit Those Inactives:

    To start with at least the inactive are going to be the ones with the most resources, these are the people who registered and didn't do anything or registered and only built a couple of things. If you hit these people before others in your area do (a mix of luck & timing) you'll be able to get most of the resources of them. However raid normally with groups of 3 legionnaires and don't send all your troops to the same place.

    Step 4b: Report Raiding:

    Forget Gold Club for raiding, just use your reports, it's easier to manage and now you'll be able to see whether your trips are coming back full without even opening the report. If you see the report is full click on it an see what happens, then use the new options available and repeat the raid.

    Step 4c: Barracks Up:

    If you're queues are constant than take this opportunity to putting your barracks up a level or two, I wouldn't go much higher than level 3 but if you can sustain constant queues past that then feel free but it might slow down your progression in the next step.

    Step 4d: Find Your Rivals:

    At this point you really should start to work out who the main raiders in your area are, you can do this by looking at how fast people are growing, which of your farms have the least resources and also by employing the new Vicinity Report feature. None of them will give you a definitive answer to who's doing the raiding but with all of them together it should be quite easy to work it out.

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  6. #6

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    Step 5: Growing Up

    Step 5a: Expand Your Farming:

    This is a natural evolution so there's a good chance you've begun it already expanding but you've got to be quite aggressive with it, as a Roman you'll always be competing for farms and you cannot allow yourself to be the last to get them or you'll never get a head. By risks I mean hitting Gauls that might not be as small as you'd like, as much as a risk as it is most Gauls will not have built traps, you may also chose to hit some smallish Teutons but be careful when hitting both if these, try looking for signs of activity on the account, you can never be certain but try and avoid hitting highly active targets. If you want to try a less risky way of increasing raiding you can increase the amount of land you farm but this means it will take significantly longer to bring in resources and you will be encroaching on the territory of a larger number of active raiders.

    Step 5b: Storage + Barracks:

    This is a simple one, in the next step we're going to be doing some quite resource expensive things so you should start building up your storage, if you're raiding well then you'll need to do this anyway. As for barracks upgrade it a little more to allow for more troop production.

    Step 5c: Main Building:

    Not essential but I like to upgrade my main building a few levels at this point so I can save on building times before we get to academy and residence levelling.

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  7. #7

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    Step 6: Learning

    This step is the one where you've got to take the fight to the Tuetons. Don't bother starting this stage if you don't have 80 legs out raiding constantly. This step is pretty simple but it is massively resource intensive so you'll have to try and maximize your raid profits, make sure all your troops are out all of the time. This step is completely optional however for me this is one of the most important steps and I would not suggest skipping it.

    Step 6a: Academy Level 5:

    Build your academy up to level 5, however don't research anything yet.

    Step 6b: Stable Level 5:

    Both these level upgrades will be expensive but for the EIs we're about to research they are necessary.

    Step 6c: Research those Horsies:

    As I'm sure you'll be aware at the moment your competing for farms against quite a few Teuton (maybe even some Gaul) raiders and you'll be losing. Don't waste your time researching Imperians, you'll gain nothing from them except a waste of time and resources.

    Step 6d: Raid Further Out:

    As your EIs are trained continue sending them out in groups of three to raids further away so you can cover larger areas quicker, try and pump as much resources into EIs as possible.

    Last edited by Steve10; 04-24-2011 at 10:23 PM.
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  8. #8

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    Step 7: Goodbye Mr Teuton

    You'll need around 20 EIs to be successful at this, a couple of scouts would be good too.

    Step 7a: Research & Train 3 Scouts

    This should be all you need, it'll allow you scouts to help find new farms, see enemy numbers and protect your own villages from other players who might be getting scouts in the near future.

    Step 7b: Hitting those Tuetons:

    Your biggest rivals are local Teutons, for the most part by the time you reach this stage you should be able to work out which Teutons in your area are the ones doing the raiding, there's a relatively good chance that they've tried raiding you at some point so far. The best way to try and catch their troops is using a follow back but that only works if they're attacking you or someone who you have access to. So that's why you'll most likely have to do one of two things, try and work out when the Teuton is offline most often and attempt to land an attack during that time and hope or use the scouts you have just researched. Some Teutons will have trained scouts already but I've found that at this stage most haven't so it's possible to use scouts to a real advantage. Make sure when trying to hit their clubs that you send your EIs and no legs, your EIs have the ability to crush the clubs. Be persistent, if you don't hit them the first time trying varying the time of your attacks and make sure they are always on their toes, even if you aren't able to get their troops some will find it hard to keep all their clubs out of the village and also raid efficiently and protect all their resources while under random attacks.

    Step 7c: Boosting Your EI Numbers:

    I like to have quite a few EIs before moving on to a second village, especially if that village is further away than I would like as it does allow you to soften the area around the village up as well as to bring in larger raiding incomes to support your next village.

    Step 7d: Town Hall & Parties:

    Once you've started hitting Teutons and bringing in resources you'll need to start your first party, you won't be the first person to a second village by a long shot but you should be one of the first 50 and should have a good choice of croppers available to you.

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  9. #9

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    Step 8: Moving Out


    This is the final step I'll be doing in the guide since once this is done I'd say that we're past the stagge where I would still say the account is in 'start' mentality although the decisions you make on this step will shape the rest of your server. Be careful to make sure you have enough culture points to settle before your settlers are done, if not have another party or buy an artwork.

    Step 8a: Residence to Level 10 & 3 Settlers:

    In this portion of the step you simply need to build your residence to level 10 and build the 3 Settlers. In Travian 4 the costs of settlers, especially for Romans has been greatly reduced so I won't be as much as a burden on you as previously. With decent raiding it should be possible to have them all queued and ready within a matter of hours.

    Step 8b: Choosing Your Location:

    In Travian 4 there are a large number of 150% croppers in the middle of the map in an area called the Grey Zone, if you settle in the Grey Zone none of the villages you settle there will produce Culture Points. Also if you settle within the Grey Zone you will come under attack by a large number of natars with multiple catapult waves. However you can still find 150% croppers and other great croppers outside the zone but they are quite a bit rarer than previously. For me as a raiding Roman I find the perfect second village would be a cropper in my 13x13, although occasionally if you are truly dominating you're local area then I might suggest settling normal 4/4/4/6 next to the cropper to stake your claim and to make sure that you have decent production before settling the cropper as a third village.

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  10. #10

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    Looks like a decent guide! I know that I practiced a number of the things you mentioned, especially with the hero. Also, you may want to make more of your guide dedicated to your hero, considering how much your hero affects you in T4... just a thought.
    Quote Originally Posted by MokMonster View Post
    Now before you go and argue more logic...
    Wait.. WHAT!

  11. #11

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    Hero is way too much of an influence. All I think about is the next adventure.

  12. #12

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    Quote Originally Posted by Wojownik View Post
    Looks like a decent guide! I know that I practiced a number of the things you mentioned, especially with the hero. Also, you may want to make more of your guide dedicated to your hero, considering how much your hero affects you in T4... just a thought.
    Yeah I'm thinking of doing one but quite a few people have already started on them, what I might do is add like an extra step to this guide with some stuff about how to really utilise your hero and the extra features around him in a good start.

    Quote Originally Posted by ChipmunkChang View Post
    Hero is way too much of an influence. All I think about is the next adventure.
    Yeah they do seem to have that affect, but once you get further into the game you won't pay much attention.
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  13. #13
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    Pretty nice guide.
    Always scout!
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  14. #14

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    Quote Originally Posted by Lilgav View Post
    Pretty nice guide.
    Thanks mate.
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  15. #15

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    Bonus Content: Using Cages & Artworks

    Using Cages:

    Cages are a massive part of Travian 4 but they are overrated. If you get a set of cages while still on your first village you should use them as it'll most likely mean that you can fight off any raiders who attack you, combined with your wall and your hero it'll make sure no raiding troops return. Don't bother buying any extra cages in an auction as I promise that later on you'll regret it later in the game when you realise the cages were overpriced and a couple of animals aren't going to cause a problem to even a medium sized force.


    Artworks:

    Artworks are very useful throughout the game and this means their prize on the auction block can go up massively, on the closed beta I saw one go for nearly 100K in silver, honestly the maximum they are worth is about 8K, don't pay anything above that. Don't use them as soon you get them, do some calculations, work out the point at which using the artwork will get you the most CP and let your hit the goal for your next village.

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  16. #16

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    Quote Originally Posted by Steve10 View Post
    Step 3: Am I Ready?
    Step 3c: Prey & Predators:

    You'll be very close to the end of Beginners protection at this point so start looking out in your 13x13 for your victims in the first round of waves, because walls have become a thread I suggest looking for players under 9 population as they are unable to have a barracks and troops and unlikely to have a wall or have caught any animals in traps. These will be your first victims. At the same time make sure to find and avoid raiding any active looking Teutons in your area, remember them for later as they are likely to be going for the same farms you are.

    Why do you not want people to attack teutons at this time? I only hit mostly teutons before I get scouts, because they have the least defense. Why are you discoraging that at this time? Also you might want to add, always attack a farm with all your troops and your hero the first time attacking them. Then you can start raiding them.

    Quote Originally Posted by Steve10 View Post
    Step 4: The Hunt

    Step 4b: Report Raiding:

    Forget Gold Club for raiding, just use your reports, it's easier to manage and now you'll be able to see whether your trips are coming back full without even opening the report. If you see the report is full click on it an see what happens, then use the new options available and repeat the raid.
    Report raiding is easyer in T4, but so is the farm list. In the farm list you can send 20 raids with one click, and you can still see how many res. you got from it the last time. You might want to add how to use that.


    Quote Originally Posted by Steve10 View Post
    Step 8: Moving Out


    [I]This is the final step I'll be doing in the guide since once this is done I'd say that we're past the stagge (prehaps fix the spelling to stage?) where I would still say the account is in 'start' mentality although the decisions you make on this step will shape the rest of your server. Be careful to make sure you have enough culture points to settle before your settlers are done, if not have another party or buy an artwork.
    In Travian 4 there are a large number of 150% croppers in the middle of the map in an area called the Grey Zone, if you settle in the Grey Zone none of the villages you settle there will produce Culture Points. Also if you settle within the Grey Zone you will come under attack by a large number of natars with multiple catapult waves. However you can still find 150% croppers and other great croppers outside the zone but they are quite a bit rarer than previously. For me as a raiding Roman I find the perfect second village would be a cropper in my 13x13, although occasionally if you are truly dominating you're local area then I might suggest settling normal 4/4/4/6 next to the cropper to stake your claim and to make sure that you have decent production before settling the cropper as a third village.

    Could you tell us how large the grey zone is? Where does it extend to?



    Overall I think this is a good guide. Prehaps you should make a guide for all tribes. That would help people more. Anyway, Great job!
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  17. #17

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    Quote Originally Posted by Bryton View Post
    Why do you not want people to attack teutons at this time? I only hit mostly teutons before I get scouts, because they have the least defense. Why are you discoraging that at this time? Also you might want to add, always attack a farm with all your troops and your hero the first time attacking them. Then you can start raiding them.
    That step you quoted is for when you are still in beginners protection but the main reason for not attacking Teutons immediately is that we don't want them to send raids against you even if they get nothing, with their larger numbers of clubs to your legs at this point catching them at home might cause more damage to you then you'll be able to raid off them.

    Report raiding is easyer in T4, but so is the farm list. In the farm list you can send 20 raids with one click, and you can still see how many res. you got from it the last time. You might want to add how to use that.
    I still believe that report raiding is better then ever on T4 because you have the ability to send raids again without taking ages to set it up and reports give a lot more information than before. So I still prefer report raiding.

    Could you tell us how large the grey zone is? Where does it extend to?
    Because of the way it's done the best I can say is that it stretches to around 22 squares away from 0|0 in each direction but it can be slightly different at different points but the max seems to be 22.

    Overall I think this is a good guide. Prehaps you should make a guide for all tribes. That would help people more. Anyway, Great job!
    Thanks for the good comment, I plan on doing more guides on different topics but the other tribes ones might have to wait as I haven't had time to play T4 with other tribes yet. Might collaborate with someone else doing a Teuton guide but can't really do my own until I've played it with one.
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  18. #18

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    Quote Originally Posted by Steve10 View Post
    That step you quoted is for when you are still in beginners protection but the main reason for not attacking Teutons immediately is that we don't want them to send raids against you even if they get nothing, with their larger numbers of clubs to your legs at this point catching them at home might cause more damage to you then you'll be able to raid off them.
    Ok. I agree.



    I still believe that report raiding is better then ever on T4 because you have the ability to send raids again without taking ages to set it up and reports give a lot more information than before. So I still prefer report raiding.
    Yah, that is just a personal prefrance. I like farm lists, you like report raiding. That is fine.


    Because of the way it's done the best I can say is that it stretches to around 22 squares away from 0|0 in each direction but it can be slightly different at different points but the max seems to be 22.
    Wew! I was afraid that it extended like 50-100 squares!



    Thanks for the good comment, I plan on doing more guides on different topics but the other tribes ones might have to wait as I haven't had time to play T4 with other tribes yet. Might collaborate with someone else doing a Teuton guide but can't really do my own until I've played it with one.
    Good. I will be waiting.
    Last edited by Bryton; 02-21-2011 at 10:41 PM.
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  19. #19

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    Yeah, got my sites on a full hero item guide next, some people have done half guides or guides of just weapons so I might as well put them all down when I have time.
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  20. #20

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    I was wondering if there was any chance of this getting moved into the Guides section or maybe a new Guides Section being made for T4 only guides/FAQs because there seem to be a fair few in the General forum but they are slipping off the page.
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  21. #21

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    I disagree with some of this guide. Just for context I was the 3rd roman 8th overall account to settle second village on s7 the first t4 server on .us. We settled 9 days after starting our account. We had the first roman account to get a raider ribbon for the week in week 6 and have held steady as the top roman raider in every week so far. We are also the top roman account population wise. So when I say I disagree with some of this I do know how to play romans on t4.

    Quote Originally Posted by Steve10 View Post
    Step 2: A Little Bit Further

    Step 2d: The Wall Shall Rise:

    The wall is an important tool in Travian 4 at the early game, it allows players (Romans especially) to cause casualties on attackers without leaving a single one of your own troops in harms way. As soon as possible build your wall to level 4 (before end of BP) as this will ensure that 1 clubswinger/maceman is killed when a Teuton attacks you, this may not seem like much but if every time the Teuton attacks they lose one of their troops and gain no resources then you most likely will not be attacked in the first week again.
    To me the wall is just a waste of res. You are better off using that res on more legos. Sure you might kill a mace that tries to attack you but you are better off using the extra legs to farm more and thus getting second village faster. I guess if you are in an extremely aggressive area and don't have good dual coverage then its a good idea but you should wait on this till you have a good feel for you area and are sure its absolutely necessary.

    Quote Originally Posted by Steve10 View Post
    Step 3: Am I Ready?

    [

    Step 3c: Prey & Predators:

    You'll be very close to the end of Beginners protection at this point so start looking out in your 13x13 for your victims in the first round of waves, because walls have become a thread I suggest looking for players under 9 population as they are unable to have a barracks and troops and unlikely to have a wall or have caught any animals in traps. These will be your first victims. At the same time make sure to find and avoid raiding any active looking Teutons in your area, remember them for later as they are likely to be going for the same farms you are.
    We farmed mostly oases and inactive didn't mess with the active players and thus didn't' lose troops.

    Quote Originally Posted by Steve10 View Post
    Step 6: Learning

    This step is the one where you've got to take the fight to the Tuetons. Don't bother starting this stage if you don't have 100 legs out raiding constantly. This step is pretty simple but it is massively resource intensive so you'll have to try and maximize your raid profits, make sure all your troops are out all of the time.

    Step 6c: Research those Horsies:

    As I'm sure you'll be aware at the moment your competing for farms against quite a few Teuton (maybe even some Gaul) raiders and you'll be losing. Don't waste your time researching Imperians, you'll gain nothing from them except a waste of time and resources.
    This will probably get me panned but we were able to settle so fast with far less troops then you recommend. We had 65 legos and NO EIs. I know Eis are the conventional rout to getting your second village but had we researched EI it would have slowed us down. Building 100 legos would have slowed us down. I know a lot of people would not agree with. We did not research scouts. 65 EIs got us to a day 9 settlement 3rd roman 8th overall. I don't think we had a great area either. Not to some I have landed in before. I would say that by building/researching a lot of extra Legos, EIs, scouts and by hitting actives and losing troops you are likely going to slow down your settlement. I know its not conventional but it worked well for us we ended up with a great cropper in a great location. I will add we researched scouts and EIs first thing after our settlement.
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  22. #22

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    I fully understand you point but I believe both strategies can work equally well, to put how close the strategies are in perspective I was also the third/fourth (it's been debated) roman to settle however with the 11th second village overall, so while you beat me slightly I don't believe it makes particularly that much difference and with my EIs when I settled I was able to wipe out a number of raiding forces around my new village.

    Oasis raiding is something I plan to add in more detail to the guide some time soon but raiding inactive villages/small villages is much easier for Romans now that Teutons cannot use the cranny dip ability and it significantly speeds up the amount of resources able to be raided in your local area.

    We were playing a speed server so it does make some difference to the whole process but because our raiding on the active players we quickly expanded a lot faster than those around us and got to a second village much faster than I thought we would with EIs and Scouts researched, even though I've had better finishes to a server (had to stop playing just before Christmas), and quicker times to a first village I felt that this was definitely my favorite and debatable my best start because having those stuff researched saved a lot of time and resources later and enabled me to get my second village off to a very good start
    Last edited by Steve10; 04-24-2011 at 10:05 PM.
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  23. #23

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    Guide has now been updated with some serious changes to the steps given, as well as mentioning in a number of places that there are other options to the ones primarily mentioned. Hope it improves the guide somewhat and hopefully people will give me some more suggestions for how to improve the guide. It also seems to be getting slightly longer with each edit I do which is good but it also means that I have to do more work when updating the different bits on the different Travian forums I have it up on.

    Also, thanks for everyone who gave advice and like I said I hope I get some more so it can be improved further.
    .co.uk Moderator
    ex .COM Supporter & Moderator
    TravianTales

  24. #24

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    Quote Originally Posted by Bahara View Post
    We had the first roman account to get a raider ribbon for the week in week 6 and have held steady as the top roman raider in every week so far.
    While you are are definitely beating me in raiding, I've been getting robber ribbons as long as you have
    To me the wall is just a waste of res. You are better off using that res on more legos. Sure you might kill a mace that tries to attack you but you are better off using the extra legs to farm more and thus getting second village faster. I guess if you are in an extremely aggressive area and don't have good dual coverage then its a good idea but you should wait on this till you have a good feel for you area and are sure its absolutely necessary.
    I could go either way with regards to walls. It certainly is a nice passive defense, but as you say, if you aren't getting attacked, there isn't really a need to build it.
    We farmed mostly oases and inactive didn't mess with the active players and thus didn't' lose troops.
    And the prevalence of this strategy is exactly why the wall may not be useful. With so many oases available to raid, along with Natars, and of course the standard inactives, risking troops going against an active player is much less exciting than it used to be.
    This will probably get me panned but we were able to settle so fast with far less troops then you recommend. We had 65 legos and NO EIs. I know Eis are the conventional rout to getting your second village but had we researched EI it would have slowed us down. Building 100 legos would have slowed us down. I know a lot of people would not agree with. We did not research scouts. 65 EIs got us to a day 9 settlement 3rd roman 8th overall. I don't think we had a great area either. Not to some I have landed in before. I would say that by building/researching a lot of extra Legos, EIs, scouts and by hitting actives and losing troops you are likely going to slow down your settlement. I know its not conventional but it worked well for us we ended up with a great cropper in a great location. I will add we researched scouts and EIs first thing after our settlement.
    I've been in situations where building EIs in your spawn village is not worth it. It can entirely depend on who else is in your area. It was worse in T3 with cranny dipping. That said, I had 100+ legos and a few dozen EI on s7 when I sent my settlers out on my tenth day (I didn't start until week 3).

    S6-r1 The_Chuck S8-r1 Lanie (night shift) S5-r3 Tyche (night shift) S7-r3 Chuckles (night shift)
    S2-r6 Tommo and rebuild S1-r7 Country (day shift) S5-r7(AEU) Office Space S19-r2 (SE) The Joker

  25. #25

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    Quote Originally Posted by Tineren View Post
    While you are are definitely beating me in raiding, I've been getting robber ribbons as long as you have
    I know who you are on s7 now hehehehe.
    Last edited by Bahara; 04-25-2011 at 01:30 AM.
    http://imageshack.us/a/img690/5194/m...crewmember.jpg
    s7 r1 - Quinnito/KWC (Gemini) s7 r2 - Kazumodo (frenchmaids) s7 r3 Smokey
    s1 r3 - Nemain (DSP)
    s5x - Pootang (DB!)

  26. #26

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    Thanks for sharing this tips
    I will try to use it

  27. #27

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    I just started on a new server and decided to try roman this time so I was taking a look at this guide. If I can start raiding some oasis's earlier would you recommend it? I skipped the marketplace and went right for raiding and I am now at about 30 legos with 1/2 my BP remaining.

  28. #28

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    If you want to start raiding oasis then you should, but use your common sense and be careful.
    .co.uk Moderator
    ex .COM Supporter & Moderator
    TravianTales

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