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Thread: T4 - Pushing Protection System

  1. #1

    Fighter1405's Avatar
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    Default T4 - Pushing Protection System

    Please note: These rules apply to T4 servers only. The updated rules for T4.2 servers can be found here

    Dear Players,

    In order to make the rules simpler to understand and to enforce, it was decided recently that pushing will become system enforce and will no longer be a rule. This means that when this goes into place it will not be possible to be banned for pushing, the system will stop you doing it in the first place.

    Here is how the system works:

    Each transaction is assigned a connection type, indicating how the accounts are connected to each other. Players from different cities that do not know each other will always be Connection Type 1 (IŽll write CT1,2,3 from now on). Player at for example the same WLAN or Office network etc will in most cases be CT2 and players logging in on the same computer will be CT3. The "higher" CT they have, the more severe the restrictions they face are. It is no longer necessary for players to declare same PC usage and this option will be removed as this is detected automatically. Same for conquering! There is no friendly conquering any more, and no friendly attacks and raids!

    The Connection Types
    1. Players that have not logged on using the same computer and have not played on the same network (IP) recently
    2. Both players have used the same Network (IP) or have been Sitters recently
    3. Both players have played on the same PC recently, or are currently a sitter where there are no logins from the account owner recently



    Rules for CT1
    1. can send 2 hours production to bigger player (7 days in advance)
    2. can send 3 hours production to smaller player (7days in advance)
    3. can reinforce bigger Player and send 150% crop supply. (100% for 24h in advance). The 50% more only applies if these are crop deliveries, where: crop > clay+wood+iron in the same shipment
    4. can reinforce smaller Player and send 300% crop supply. (100% for 24h in advance). The 200% more only applies if these are crop deliveries.
    5. can raid bigger player unlimited (when in the same alliance §2 in this section applies)
    6. can raid smaller player unlimited (when in the same alliance §1 in this section applies)
    7. Can conquer village when there has been NO active Sitter connection within the last 14 days AND both players have not been in the same or allied alliance within the last 2 days


    Rules for CT2
    1. can send 1 hours production to bigger player (3 days in advance) but 0 at <50 Population.
    2. can send 2 hours production to smaller player (3 days in advance) but 0 at <50 Population.
    3. can reinforce bigger Player and send 125% crop supply. (100% for 12h in advance). The 25% more only applies if these are crop deliveries.
    4. can reinforce smaller Player and send 150% crop supply. (100% for 12h in advance). The 50% more only applies if these are crop deliveries.
    5. can raid bigger player unlimited (when in the same alliance §2 in this section applies)
    6. can raid smaller player is limited by §2 in this section
    7. Can conquer village when there has been NO active Sitter connection within the last 14 days AND both players have not been in the same or allied alliance within the last 2 days


    Rules for CT3
    1. cannot send anything to bigger player, bigger player needs to send first
    2. can send 2 hours production to smaller player (1 days in advance) but 0 at <50 population.
    3. can reinforce bigger Player and send 100% crop supply. (100% for 6h in advance). The 6h are only allowed if these are crop deliveries.
    4. can reinforce smaller Player and send 100% crop supply. (100% for 12h in advance). The 12h are only allowed if these are crop deliveries.
    5. can raid bigger limited by §2 in this section
    6. can raid smaller limited by §1 in this section
    7. can NOT conquer village of each other
    8. can NOT raid villages that have been sent resources in the last 6h by a player you have CT3 with


    Note: x days in advance means that you can send your allowance for up to that many days in advance in one go. Therefore "can send 2 hours production (7 days in advance)" means that you can send up to 14 hours production in one go, but it would then be your allowance for that 7 days.

    Hours Production
    The sum of production from all villages on clay, wood, iron and Net-Crop (total crop - population)
    Additionally the sum of Net raiding income (raiding income - resources lost from you being raided) within the last 7 days / (7*24)

    Short: hoursproduction = Net-Production from all villages/h + average Net-raiding income /h

    Calculating the resource balance between two players
    *Trade (last 7 days)
    *Raided Resources (last 7 days)
    *Supply cost of reinforcement troops (last 7days)

    Exceptions

    *WW-Village can be supplied unlimited
    *WW-Village can be attacked and reinforced unlimited
    *WW-Village can always be conquered
    *Artefact-Village can be supplied with CROP unlimited
    *Artefact-Village can always be conquered
    *Marketplace trades: If the trade balance (without Raid and supply) is smaller than +-20% and players have CT1 a trade is always possible. Necessary if you want to trade with your farm ;-) As they have a huge - in there balance because they are raided
    *huge spread IPs (UMTS net of some mobile provider, some states proxy-servers etc) will be put on a whitelist automatically and then not be used to determine CT2


    All comments here please

    Thanks!
    Last edited by Fighter1405; 01-20-2010 at 09:41 AM.

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  2. #2

    Fighter1405's Avatar
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    I've just been informed that there was a mistake in communication as to what net raiding resources meant. Net raiding resources should be the resources you have gained from raiding - the resources you lost from being raidied NOT the resources you gained from being raided - the cost in resources of lost troops.

    Thanks!

    |Travian Manual|Forum Rules|Server Rules|
    "Veni, Vidi, Victus sum"

  3. #3

    Fighter1405's Avatar
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    Hi there,

    I'm pleased to announce that this feature will go into effect on the 18th of February, and the corresponding rules update will happen on the same day. A small downtime may occur so we thank you for your patience.

    Thanks!

    |Travian Manual|Forum Rules|Server Rules|
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  4. #4

    Fighter1405's Avatar
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    This system is now in place

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