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Thread: Roman Guide T3.6

  1. #11

    Default Second Village

    A quick step by step to a Second Village...what is that route ?

  2. #12
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    Quote Originally Posted by Augustus.Augusto View Post
    A quick step by step to a Second Village...what is that route ?
    Read the bolded parts of the steps.
    Thanks

  3. #13
    Artisan x-factor's Avatar
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    hey have you told any mods that this guide needs to be moved from here?

  4. #14
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    Yea, i need to do so.
    Thanks

  5. #15

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    Quote Originally Posted by Hohenheim of Light View Post
    The standard version of Catapults for Romans. It should be noted that the Roman Fire Catapult is the most powerful of the three catapults in demolishing buildings.
    Not true other than in the most limited sense. Catapults of any tribe each do equal damage to structures. Roman fire catapults do have slightly higher attack power. This will never translate into doing more damage to structures except in the case of suiciding on a very heavily defended village where the % of catapults that fire is equal to the % of troops that your attack force kills. However in such battles, the number of catapults is usually heavily outweighed in significance to their escorts, so that tiny bit of extra attack points is so small that it doesn't even come out to a fraction of 1%, so it won't even nudge the rounding.

    Basically, having stronger catapult attack power has diddly squat to do with being more damaging to buildings.


    Honestly if you are writing a guide, then the whole page wasted on describing the units is misplaced. At best it can be trimmed down to one short line for each unit.

    But on to the rather bare bones guide. Not a lot to comment on here. Standard "be on 24/7, raid 24/7, have more than 3 duals". Honestly, if you have 4 frickin players on an account, what the hell are you doing using this guide? You don't make a team like that on your first server, and I sure hope by the time you hit your second server you have figured out how to play.

    Having 100 Legs and EIs on day 7 is pretty optimistic unless this is a speed server guide. Did I miss that part? So basically, this guide already assumes you have a dream team that has made it as the top raider of the server (what, approx 200k resources raided in the first 7 days without losing any troops, riiiiiight) and you have more troops than pretty much anyone else. A good aspiration, but an incredibly obtuse expectation, especially considering how newbie-oriented the information is at the start of the guide.

    To be magnanimous, your timeline is a bit off.



    Honestly there is about nothing 3.6 specific other than a nod to that rally point limits exist (and nothing about how to work with that limitation), and then an imperative to turn off the quest rewards (some mathematical analysis showing that it is more efficient than receiving funds from the military quest would be useful).

    You don't mention getting a marketplace to NPC imbalances in resources, and that's critical for heavy raiders since it isn't like you are choosing what you receive.

    You also miss mentioning starting after day 3 of the server since you apparently intend to be raiding on your first day.



    I'd give this guide a D. A solid D.

    I'd give it an F, but the entirety of the information isn't utterly wrong, it just misses the mark on a lot of critical points and never manages to be useful. It is trying to speak to two entirely different audiences (newbies and 4-dual teams of experts) as if they were the same. There isn't really any novel or useful information because of this.


    What I want to see is a proper Roman guide that realizes that legionnaires are vastly improved as raiders and it is possible to make the jump to 2nd villa without getting cavalry. That is something that a 3.5/3.6 guide could note as an entirely novel way to go about getting your early dominance.

    For the cost of getting 100 EIs (~163k for troops +infrastructure/research) you could just about get your 2nd villa (~200k for 3 roman settlers and level 10 res, and infrastructure+2 parties). Those resources will come in more slowly if you are just using legs, but having a 160k resource head start towards villa #2 may make the difference between getting to that 150% 15c or not. Anywho, that's the sort of stuff that might be useful in a new guide. This... this whatever it is, has nothing of the sort.
    Last edited by Erik; 01-02-2010 at 08:28 AM.

  6. #16
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    "Not true other than in the most limited sense. Catapults of any tribe each do equal damage to structures. Roman fire catapults do have slightly higher attack power. This will never translate into doing more damage to structures except in the case of suiciding on a very heavily defended village where the % of catapults that fire is equal to the % of troops that your attack force kills. However in such battles, the number of catapults is usually heavily outweighed in significance to their escorts, so that tiny bit of extra attack points is so small that it doesn't even come out to a fraction of 1%, so it won't even nudge the rounding."

    -Forgot to include commas, thankyou for pointing out my mistake.


    "Honestly if you are writing a guide, then the whole page wasted on describing the units is misplaced. At best it can be trimmed down to one short line for each unit."

    -Again, I used the format that Stupidus posted on his Gaul Guide. If you want to yell at someone, yell at Stupidus.

    "But on to the rather bare bones guide. Not a lot to comment on here. Standard "be on 24/7, raid 24/7, have more than 3 duals". Honestly, if you have 4 frickin players on an account, what the hell are you doing using this guide? You don't make a team like that on your first server, and I sure hope by the time you hit your second server you have figured out how to play."

    -To know where you're at. Like i've stated in my purpose, "This guide was made for the purpose of persuading people to become Romans; it also serves its purpose of aiding individuals in their attempts to become a TOP Roman player." This guide is for individuals striving to be a top Roman or near top Roman on the server. Therefore, I assume that one knows the basic rules, terms, and changes in Travian.

    "But on to the rather bare bones guide. Not a lot to comment on here. Standard "be on 24/7, raid 24/7, have more than 3 duals". Honestly, if you have 4 frickin players on an account, what the hell are you doing using this guide? You don't make a team like that on your first server, and I sure hope by the time you hit your second server you have figured out how to play."

    -Like I've said, I'm trying to persuade some Teutons to try Romans or more experienced players to try Romans.

    "Having 100 Legs and EIs on day 7 is pretty optimistic unless this is a speed server guide. Did I miss that part? So basically, this guide already assumes you have a dream team that has made it as the top raider of the server (what, approx 200k resources raided in the first 7 days without losing any troops, riiiiiight) and you have more troops than pretty much anyone else. A good aspiration, but an incredibly obtuse expectation, especially considering how newbie-oriented the information is at the start of the guide."

    -Actually, it isn't optimistic, or at least not on T3.6. Simply ask Ruffles, Ultimo, or Rational, the top Romans on us3. Ruffes is #1 in raiding, Ultimo is #2, and Rational is #4.

    "Honestly there is about nothing 3.6 specific other than a nod to that rally point limits exist (and nothing about how to work with that limitation), and then an imperative to turn off the quest rewards (some mathematical analysis showing that it is more efficient than receiving funds from the military quest would be useful).

    You don't mention getting a marketplace to NPC imbalances in resources, and that's critical for heavy raiders since it isn't like you are choosing what you receive.

    You also miss mentioning starting after day 3 of the server since you apparently intend to be raiding on your first day."

    -First day of spawning. I also assume that you know the changes in T3.6. This is a Roman guide, not a T3.6 guide.

    "I'd give this guide a D. A solid D.

    I'd give it an F, but the entirety of the information isn't utterly wrong, it just misses the mark on a lot of critical points and never manages to be useful. It is trying to speak to two entirely different audiences (newbies and 4-dual teams of experts) as if they were the same. There isn't really any novel or useful information because of this.


    What I want to see is a proper Roman guide that realizes that legionnaires are vastly improved as raiders and it is possible to make the jump to 2nd villa without getting cavalry. That is something that a 3.5/3.6 guide could note as an entirely novel way to go about getting your early dominance.

    For the cost of getting 100 EIs (~163k for troops +infrastructure/research) you could just about get your 2nd villa (~200k for 3 roman settlers and level 10 res, and infrastructure+2 parties). Those resources will come in more slowly if you are just using legs, but having a 160k resource head start towards villa #2 may make the difference between getting to that 150% 15c or not. Anywho, that's the sort of stuff that might be useful in a new guide. This... this whatever it is, has nothing of the sort."

    -This statement shows you've never played Roman before. Raiding with legos is not fun and it takes much longer to go from legos to 2nd village than it is from legos to EIs to 2nd village. Heck, you probably could get your 3rd village.

    p.s. We had EIs teched 3 hours before we got out of BP.
    Thanks

  7. #17
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    If you're playing with a good team, you're going to get your 2nd village on the 6th-7th day.
    Thanks

  8. #18

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    Quote Originally Posted by Hohenheim of Light View Post

    -This statement shows you've never played Roman before. Raiding with legos is not fun and it takes much longer to go from legos to 2nd village than it is from legos to EIs to 2nd village. Heck, you probably could get your 3rd village.


    My first server I ever played.

    Anywho, legos of 3.0 are very different than legos of 3.5+. I am not convinced that lego only raiding is a faster method to getting villa #2, but it definitely bears examination. It's a far more useful thought than this entire advertisement-not-a-guide has in its sum total.

    If this isn't a guide, but is rather an advertisement for romans as you say, then you might want to rethink your thread title since it uses the pesky word "guide". And if it isn't a guide pertaining to 3.6 use of romans, then you again might wish to rethink your thread title since it mentions that pesky number "3.6".

    Refuting my claim that to use this guide's timeline you must be the top raider... by citing the #1,2 and 4 raiders... isn't as solid a refutation as you might hope. I'd be interested to hear if they did clear 200k resources in their first 7 days on the us3 server. That would be verrrrrry interesting.

  9. #19
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    Quote Originally Posted by Hohenheim of Light View Post
    -First day of spawning. I also assume that you know the changes in T3.6. This is a Roman guide, not T3.6 guide.
    This is a Roman T3.6 guide, what are you talking about? Your guide has also missed various points and details, like the poster before you has stated. Please read various of other guides and improvise your guide.

    Quote Originally Posted by Erik View Post

    My first server I ever played.

    Anywho, legos of 3.0 are very different than legos of 3.5+. I am not convinced that lego only raiding is a faster method to getting villa #2, but it definitely bears examination. It's a far more useful thought than this entire advertisement-not-a-guide has in its sum total.

    If this isn't a guide, but is rather an advertisement for romans as you say, then you might want to rethink your thread title since it uses the pesky word "guide". And if it isn't a guide pertaining to 3.6 use of romans, then you again might wish to rethink your thread title since it mentions that pesky number "3.6".

    Refuting my claim that to use this guide's timeline you must be the top raider... by citing the #1,2 and 4 raiders... isn't as solid a refutation as you might hope. I'd be interested to hear if they did clear 200k resources in their first 7 days on the us3 server. That would be verrrrrry interesting.
    Agreed, this guide also has a misleading title if the creator of this thread is using his posts for an advertisement for Romans, when of course it is somewhat a guide with missing points and various of important details. I would rep you but I can't right now as I have used too much rep.
    Last edited by chris parks; 01-02-2010 at 09:03 AM.
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  10. #20
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    Quote Originally Posted by Erik View Post

    My first server I ever played.

    Anywho, legos of 3.0 are very different than legos of 3.5+. I am not convinced that lego only raiding is a faster method to getting villa #2, but it definitely bears examination. It's a far more useful thought than this entire advertisement-not-a-guide has in its sum total.

    If this isn't a guide, but is rather an advertisement for romans as you say, then you might want to rethink your thread title since it uses the pesky word "guide". And if it isn't a guide pertaining to 3.6 use of romans, then you again might wish to rethink your thread title since it mentions that pesky number "3.6".

    Refuting my claim that to use this guide's timeline you must be the top raider... by citing the #1,2 and 4 raiders... isn't as solid a refutation as you might hope. I'd be interested to hear if they did clear 200k resources in their first 7 days on the us3 server. That would be verrrrrry interesting.
    Yea, they kinda did. We were kinda #3 in raiders during the 2nd week. It isn't hard considering Teutons can't raid with the 3.6 restrictions : )
    Thanks

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