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Thread: Gaul Guide

  1. #41

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    btw, I have a few questions: for Gauls, what is easier/better to do:
    becoming a merchant or becoming a fighter dude?
    and if you become a merchant, do you still need army dudes?
    if you become a military dude, should you have a merchant too?
    please help me!

  2. #42
    Philosopher Someoneelse2's Avatar
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    Quote Originally Posted by dennise.parke View Post
    btw, I have a few questions: for Gauls, what is easier/better to do:
    becoming a merchant or becoming a fighter dude?
    and if you become a merchant, do you still need army dudes?
    if you become a military dude, should you have a merchant too?
    please help me!
    If you are a merchant, you fail. At some point, you will want to have about 30 villages. More is always better. At that point, you will begin producing troops by the thousands. Resources will barely matter. So, you should have marketplaces in all of your villages, but you should ALWAYS be a "military dude" and build either lots of defensive troops (an anvil) or lots of offensive troops (a hammer). Otherwise other people will eat you alive.
    Hopefully that helped.
    Quote Originally Posted by Palefreyman View Post
    Now that you're using words, I understand why you used pictures...
    Be back in August!

  3. #43

    Smile

    Thank you SO much! this helped me out lots!.


  4. #44
    Villager Lexter's Avatar
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    Nice guide hope it will help me when i play gauls

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