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#1 |
![]() Join Date: Aug 2007
Posts: 71
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Does throwing a party while you are being attacked increase your village defense?
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#2 |
![]() Join Date: Feb 2009
Posts: 141
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#3 |
![]() Join Date: May 2008
Posts: 1,538
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#4 | |
![]() Join Date: Feb 2009
Posts: 141
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Quote:
For a village without a party at 100% loyalty, it takes 5-6 chiefs to reduce the loyalty to zero. For a village with 100% loyalty and a small party it takes 6-7 trips. For a village with a large party going it takes around 8 chief trips. Is that right? ![]() |
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#5 | |
![]() Join Date: May 2008
Posts: 1,538
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Quote:
In any case, the amount you reduce it by is a variable amount within a range, so you can never be sure how many chiefs you need. When I complete a chiefing in 1 second I always risk wasting a chief or two. Note, only large parties affect this. Small parties do nothing. |
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#6 | |
![]() Join Date: Dec 2008
Location: home
Posts: 2,959
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Quote:
When you say "waste" a chief or 2... do you mean sending a chief or 2 you didn't need to send? Or do th extra chiefs get killed/used for some reason? |
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#7 |
![]() Join Date: May 2008
Posts: 1,538
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Both. Say I calculate that Somewhere between 6 and 8 chiefs will be enough to take the village. Lets say I am going to play it safe and send 8, all of which land at the same second after the clearing wave and cats to destroy the residence. If chief number 6 takes the village, then chief number 6's escort will stay there as defenders. Chief number 7 and his escorts will fight them. If they lose, then the chief dies. If they win, then the chief will chief the village from me to me. Basically he will just disappear without changing anything. The same then happens with chief 8.
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#8 |
![]() Join Date: Dec 2008
Location: home
Posts: 2,959
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Cool, thanks for the info.
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