RoA feature – Alliance bonuses

Short description:

Players from the alliance can donate resources in order to unlock various bonuses for all players of the alliance. There are 4 types of bonuses and each of them has 5 unlockable levels, which gradually increase the effect of a bonus.

Below you can see what bonuses are available and what are their effects:
Recruitment: Troop production in all troop producing buildings are faster.
Philosophy: Culture Points will be produced faster. (Townhall Celebrations are not affected).
Metallurgy: Troop Values (Off and Def) will be increased on top of their Smithy upgrade levels.
Commerce: Merchants will have a bigger capacity.
Effects

The effect of each of the bonuses depends on their level:

Level ROA1.JPG roa2.JPG ROA3.JPG ROA4.JPG
Recruitment Philosophy Metallurgy Commerce
Level 0 0 % 0 % 0 % 0 %
Level 1 2 % 2 % 2 % 20 %
Level 2 4 % 4 % 4 % 40 %
Level 3 6 % 6 % 6 % 60 %
Level 4 8 % 8 % 8 % 80 %
Level 5 (max) 10 % 10 % 10 % 100 %

Unlocking bonuses

Each level requires a different amount of resources to unlock – the higher the level, the higher the amount.
All 4 bonuses have same requirements / upgrade times.
Once players contributed the required amount of resources, the countdown for unlocking the level starts. The amounts and time depends on the level.
Additionally there is a limit of how many resources a player can contribute each day, depending on the level of the most developed bonus in the alliance.
It doesn’t matter which resources are donated. Only overall amount is calculated, not the resource type.
It is not possible to contribute resources when the next level is in the process of unlocking.
Time, limits and required donations to unlock each level are shown in the table below:

Current bonus level Upgrade time Required donations Donation limit
Level 0 to Level 1 24 hours ( / speed) 2.400.000 res 300.000 res (* speed)
Level 1 to Level 2 48 hours ( / speed) 19.200.000 res 400.000 res (* speed)
Level 2 to Level 3 72 hours ( / speed) 38.400.000 res 550.000 res (* speed)
Level 3 to Level 4 96 hours ( / speed) 76.800.000 res 750.000 res (* speed)
Level 4 to Level 5 120 hours ( / speed) 153.600.000 res 1.000.000 res (* speed)
Level 5 ongoing --- (highest level) --- (highest level) --- (highest level)

For 3 gold you can triple your donation, for example donating 10000 resources would count as 30000 – but you still cannot go over your donation limit that way.
Important notes

Recruitment bonus is multiplied with the corresponding hero items effects (Helmet of Mercenary etc).
Philosophy bonus counts CP, which is produced only by buildings and hero helmets. Artworks, Townhall celebrations and Quest rewards will not benefit from the alliance bonus.
The bonus from Metallurgy is multiplied with the Smithy upgrades.
Commerce bonus is multiplied with the effect of Trade office.
Example:
Base Gaul merchant capacity = 750
Capacity with Level 3 Bonus: 750 * 1,6 = 1200
Capacity with Level 3 Bonus and Level 20 Trade Office: 750 * 1,6 * 3 = 3600

Once the bonus is unlocked, it is active for all players in the alliance with some exceptions for new players:

Current bonus level Available for newly joined players
Level 0 immediately
Level 1 immediately
Level 2 after 24 hours ( / speed)
Level 3 after 48 hours ( / speed)
Level 4 after 72 hours ( / speed)
Level 5 after 96 hours ( / speed)

Example: Alliance has level 3 Metallurgy bonus on x3 speed server. A player who joins that alliance will get the bonus for their troops after 16 hours (48/3) since joining.
RoA feature – defense point distribution


Short description:

The defense points were granted to the defending village owner even if all of the defending units were reinforcements from other players. This has been changed so that the defense points are split among all defenders based on the crop supply of defending units which took part in village defense.
The calculation of defense points is shown in the example below:

Players Army Crop supply Defense points before Defense points now
Player A (Attacker) 1200 clubswingers 1200 - -
Player B (Defender – village owner) 1000 phalanxes 1*1000 = 1000 1200 300 (25 %)
Player C (Reinforcement 1) 1000 phalanxes 1*1000 = 1000 0 300 (25 %)
Player D (Reinforcement 2) 1000
paladins
2*1000 = 2000 0 600 (50 %)

As you can see, player who reinforced village by 1000 paladins will get more defense points. In general, this means that active defenders who often reinforce other players will get more recognition for their efforts and will get chance to go to the top of the rankings.