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Thread: Auto evasion, how to counter?

  1. #1

    Default Auto evasion, how to counter?

    First, ive tried searching for answer and ive got nothing.

    My question is, how do I kill a player using auto evasion?

  2. #2

    Default

    To kill evading troops, you need to follow troops home. Auto dodge will be turned off briefly when troops return to their village. But if their troops are just sitting home overnight, there is no way you can kill them (that's why auto evasion was created).
    The normal way of knowing when to follow troops home is when they attack you, you calculate how lon it will take them you get home and then launch your own troops to arrive in their village at that time. You can also do this if they have attacked one of your friends. You can also follow home troops released from traps.

    S6-r1 The_Chuck S8-r1 Lanie (night shift) S5-r3 Tyche (night shift) S7-r3 Chuckles (night shift)
    S2-r6 Tommo and rebuild S1-r7 Country (day shift) S5-r7(AEU) Office Space S19-r2 (SE) The Joker

  3. #3

    Default

    In this case, the player have stopped playing, has plenty of maces at home with auto evasion activated, so there is no way for me to kill them?

    I cant send reinforcment myself to the village or something like that?

  4. #4
    Villager BlackBlade's Avatar
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    Default

    If my understanding is correct the following should work:

    Send an attack to land at say 09:00:00. Send another attack to land at 09:03:01. Auto dodge sends troops away for 180 seconds and last I knew it had a 10 second cooldown on return. So any subsequent attack landing between 09:03:01-09:03:11 should work. Anything after would dodge again.

    Of course things could be different now, I'm still operating with an out of date playbook.

  5. #5

    Default

    Quote Originally Posted by Mannomorth View Post
    In this case, the player have stopped playing, has plenty of maces at home with auto evasion activated, so there is no way for me to kill them?

    I cant send reinforcment myself to the village or something like that?
    You can't directly kill them. You could starve them if you catapulted the wheat fields. That won't get you any extra resources, but it will prevent them from retaliating with those maces if they return.
    Sending a reinforcement won't work. It needs to be a returning troop, not a reinforcing troop.

    Quote Originally Posted by BlackBlade View Post
    If my understanding is correct the following should work:

    Send an attack to land at say 09:00:00. Send another attack to land at 09:03:01. Auto dodge sends troops away for 180 seconds and last I knew it had a 10 second cooldown on return. So any subsequent attack landing between 09:03:01-09:03:11 should work. Anything after would dodge again.

    Of course things could be different now, I'm still operating with an out of date playbook.
    That doesn't work, Auto evasion specifically says that it is not turned off by troops returning from a previous auto evasion trigger. You've never been able to bypass autoevasion that way, though people often suggest it. In the original T3.6 autoevasion each trigger cost gold, so you could chain fakes every 3 minutes to use up their gold, but that trick was lost with T4.

    S6-r1 The_Chuck S8-r1 Lanie (night shift) S5-r3 Tyche (night shift) S7-r3 Chuckles (night shift)
    S2-r6 Tommo and rebuild S1-r7 Country (day shift) S5-r7(AEU) Office Space S19-r2 (SE) The Joker

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