This Mafia round will utilize a mastermind role as well as a similar role for town, creating difficult win conditions for all. More gameplay details will come when I am not busy. (I will post the rules and role list prior to round start.)
Start date: Hopefully by Saturday or Sunday, depending on how quickly people sign up.
KP time: 9:30PM EST
Player goal: 14+ players preferred. Tell your friends.
Roles and Rules
Rules -- taken from my last round hosted, with the exception of comms being open, No Lynch being allowed whenever, and a 3/4 hammer rule.
There will be 2 major factions in the beginning, with there being a possibility of there being a cult faction. The cult faction will begin quite weak, but may become quite strong if it is not eradicated. Each team will find their win conditions somewhat difficult.
Wins when the Rebels are eliminated, Mayor Bonocello is dead, and the Catholics have not achieved their objectives. If these objectives are achieved except that the Mayor is still alive, the Mayor wins alone.
Mayor Bonocello -- You cannot lynch the mayor! If the mayor loses the vote for lynching, no one will be lynched that night. In addition, the Rebels cannot win as long as the Mayor is standing. However, the Mayor oppresses his own, too, and so the rest of the town may also not win as long as he is alive. As long as his vote is cast against a non-Townsman, his vote counts double.
Athos -- May protect a player each night, and if they are assaulted, he will die in their place. (bodyguard)
Aramos -- May protect a player each night, and if they are assaulted, the action will be canceled as Aramos and the would-be assassin battle to exhaustion. (Roleblocks attackers; does not show in KP.) If he experiences success, he must rest the next night.
Porthos -- May kill a player, but may do so only every other day. The old sword arm gets tired and needs rest every once in a while, eh? (vigilante)
D'Artagnan -- May identify players as either Townsfolk or Not Townsfolk. (Detective -- does not detect exact faction)
Townsman -- No special role.
Wins when they are the most numerous faction, but if Cardinal Richelieu is alive at this point, he will win alone.
Cardinal Richelieu -- Knows who the other Rebels are and sends in the Rebel kill each night. Once the rebels are the most numerous faction, he will win, alone. ALSO, has the power to select a player each night, starting night 2, and learn their exact role. (exact role investigate)
Thug -- Bulletproof; if he is targetted by a killing role at night, he will survive.
Creeper -- May find out who a player targets that night.
Prostitute -- May prevent a player from using their role that night. This works on passive roles (such as bulletproof). Will not work against the Cardinal.
Acolyte -- No special role.
Special rules for the Rebels: Only the Cardinal will know the identities of the other Rebels. He may also choose to send them messages by PMing the host. The Rebels may send one another messages by PMing the host.
Wins if they are the most numerous faction when the Rebels are eliminated.
Pope Benedict - May offer other players roles within the Church. Each night, he may select a player and select a role to offer (through the host).
Confessor - (not a possible starting role) May ruin a player's day by calling them to confession. (Roleblock)
Knight - (not a possible starting role) May protect a player.
Special rules - If the Pope tries to ask a Rebel to join, the Rebel will auto-decline. The Pope will not know whether his offer was simply turned down, or whether he tried to recruit a Rebel. MAX FACTION SIZE: 3 members. I will edit this if enough people sign up.
Foreigners and Travelers ("indy")
Rabbi Maimonedes - Wins with whoever wins, as long as the Catholics do not win.
Sultan Mehkmet - Wins with whoever wins, as long as the Townsfolk do not win. (Note: he will win if the Mayor does, but not if the town at large wins.)
Jack the Ripper - May kill a player every other night. Wins if he is the last one standing. His presence will not prevent any other faction from winning on its own.
Confused? Perhaps this will help. (Perhaps not.)
Mayor wins (alone) -- Rebels are eliminated, mayor is alive, and Town outnumbers Catholics.
Town wins -- mayor is dead, Rebels are eliminated, and Town outnumbers Catholics.
Catholics win -- Rebels are eliminated and Catholics outnumber Townsfolk.
Rebels win -- Cardinal is dead and Rebels outnumber Townsfolk + Catholics + Foreigners and Mayor is dead.
Cardinal wins (alone) -- Rebels outnumber Townsfolk+Catholics+Foreigners and mayor is dead but Cardinal is alive.
Hopefully that makes clear what each player is supposed to do to win. (Who has to die and who can live!)