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Old 01-24-2008, 03:30 PM   #1
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Thumbs up Teuton Guide (Speed server)


Note: This guide is for a SPEED server.

Teutons are like marmite. That’s where we have to start. You either love them, or you hate them, and as recent polls show they are the least liked tribe in the game. However, if Teutons are played correctly they can be one of the most effective and successful tribes to play.

A lot of Teuton guides seem to give a step-by-step way of being a good Teuton, but it doesn’t work that way with any tribe. There is a certain set of ‘rules’ you can follow, but in the end there’s so many different ways you can work your way around this tribe that a step-by-step guide just doesn’t explore all the different possibilities.

So this guide is a ‘rough’ but detailed guide to making your experience the most it can be. Remember, Travian is *just* a game and this guide will keep impressing that. Also, there will only be foot-notes for Gold users, as I don’t use much gold so it would not be fair for me to give a guide on how to use it.

Want to be a Teuton? You must play regularly. You must be ruthless. You must be troop, not population orientated. You must be able to handle being wiped.

If you’re none of those things, go read the Gaul guide.

The troops

The Teuton tribe has a nice range of troops. Most of them are purely for offence, excepting the Spearmen. However, Axmen can double over as defensive troops, but they’re not very effective. Paladins are the most defensive troop against infantry, so these can work as farming and defensive troops.
Quote:
Originally Posted by Woden View Post
I would say that the Paladin is a very defense-oriented troop, with the exception of its carrying capacity. Also, the Teutons don't have any troops with better infantry defense than the Paladin, in either points-per-upkeep or points-per-training-time (they are barely beaten in points-per-resource by Spearmen).
In the beginning of the game, you should focus on just Macemen: they are cheap and effective as early raiders. As you begin to develop further into the game, more troops will be necessity. By day three or four of a start of the server, Gaul tribes will have developed a small army of cavalry, usually Theutates Thunders, but some Gauls raid with Druid Riders. Because of this, Spearmen will be necessary. You MUST have Spearmen by the fifth day. If not, you will slowly dissolve into being a farm.

Axmen are good troops. They’re relatively strong on the attack front and with a somewhat good defence for Teuton troops. By the end of the week, ten-twenty should be prominent in your force. However, they are slow and heavy on iron use.

Paladins are essential by the end of the week. They are quick, at twenty fields an hour, although their attack power is relatively weak. Their infantry defence will become useful too. If you get these quickly, begin to hit every Teuton around you – hopefully, they will only have Macemen, and the Macemen cavalry defence is five so you can easily clear them. However, don’t attempt to hit Romans with your new cavalry. Their Legionaries have fifty cavalry defence opposed to thirty-five infantry defence. Use Macemen or Axmen to hit Romans, but Paladins to farm the unfortunate tribe.

The Teutonic Knights won’t become available to you for a while into the server – maybe half a month to a month depending on skill and longevity of playing time. You need not worry about these for a while, but eventually they’ll become the essential force of your crack team of military. As Romans and Gauls level their troops in the blacksmith and armoury, your other troops (especially Macemen) will become pathetic. Half way through the server, your offensive army should consist of just Axmen and Teutonic Knights, with a few thousand Paladins and Macemen.

Scouts. They’re so important to any tribe but especially to Teutons. You need to know if you’ve been scouted and you need to know what you’re hitting simply because the troops are so easily beaten. Get many of these – five within the first few days. A month into the server you should have well over a hundred.

The resources



You may think how you can develop this massive army. At the beginning of your Travian career, you will NEED wood and clay. Iron will not be needed for a few days or weeks. With me, I usually have my wood production 200 to 300 higher than my iron, and 100 above my clay. As you develop into a more advanced and skilled player, about a month into the server, you will need to level out your production as Axmen are heavy on iron, and Teutonic Knights and catapults heavy on clay. When you start producing Teutonic Knights and catapults, you can trade surplus wood for clay in the marketplace.

Naturally, wheat is essential. For a Teuton Army to work effectively, they must have massive numbers. For this a cropper is advised. A cropper is a piece of land that has nine to fifteen crop spots. I would advise a nine cropper at the start of a server or if you are unskilled, as fifteen croppers are painfully hard to level without two or three villages feeding it. (If you're still unclear on what croppers are, click here )

The buildings

Teutons are more than about troops and resource set up. The buildings and the way they’re levelled also matters. Armoury and blacksmith upgrades are essential for a successful Teuton tribe – because the troops are so weak on the defence front, and even on offence, levelling them past level ten is really needed to compete with the superior roman troops and speedy, strong cavalry of the Gauls.

Similarly, the barracks and stable is important. One bonus of Teutons is the fact that their troops are quick to build. Embrace this and get barracks to level ten by the end of the first half month/month. Below is a building tree, showing what levels of certain buildings are needed for other buildings.



The strategies

As with any tribe, you can’t just send X amount of units without calculating anything. A Teuton player will have to do some maths to hit effectively. For this, we’ll need an example.

Haeduan: 165 cavalry defence, 50 infantry defence.
Teutonic Knight: 150 attack. Cavalry.

Say the Gaul has 100 Haeduans. That makes 16500 cavalry defence. That means you’ll need 110+ Teutonic Knights to beat the 100 Haeduans. This is using the base troop defence, not including walls, residence, palaces, main buildings or the levels applied to the troop.

This can be put into a simple formula, where A = Attack power needed, B = Base troop defence, C = amount of troops.

A = B x C (+ D), where D = any add-ons applied.

Note: I have Numerolexia. This means I cannot work with numbers very well, so if there’s any fault in this please excuse it and tell me.

There is a defensive strategy too. It’s called sending troops away. If you’re caught off guard, there’s a chance you can be wiped which would be a disaster, especially early on. So send all your offensive (and defensive if you like) troops away on a round trip for however long you’ll be away for or reinforce another village.

Overall Tips


- Get raiding as quickly as possible. If you go straight for the barracks (including L3 wheat field) you can get 2 Macemen, enough to start hitting people.

- Get to Paladins quick. They’re swift and carry a lot of resources, and can obliterate opposing Macemen.

- http://forum.travian.us/showpost.php...8&postcount=35

Note: Anymore tips? Please tell me.

Last edited by Natwest; 03-11-2008 at 07:30 AM..
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Old 01-24-2008, 03:51 PM   #2
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you might want to note that this is a guide for speed...

otherwise new players might get to 5 days and be like "oh crap, i don't have anything!!!11!!"
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Old 01-24-2008, 03:53 PM   #3
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Good point

What you think of it though?
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Old 01-24-2008, 05:49 PM   #4
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Quote:
Originally Posted by Woden View Post
I would say that the Paladin is a very defense-oriented troop, with the exception of its carrying capacity.
Who uses paladins for defense?

They are too busy looting other people's stuff.

-w_w
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Old 01-24-2008, 05:57 PM   #5
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Thanks for input. I'll put that information in to the guide.

Woden, is it possible for you to recommened this guide, or will it need some refurbishing?
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Old 01-24-2008, 06:01 PM   #6
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Quote:
Originally Posted by Woden View Post
Sure. Give me a minute to change my sig.
Great.

I've updated it, adding your comment directly into it by a quote.

Anymore comments on things i can change?
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Old 01-26-2008, 05:44 PM   #7
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I'm gonna have to say...that it's doubtful that Gauls would ever raid with Druid Riders because it's way more effective to raid with say, Swordsmen, which are cheaper and more effective. ._.
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Old 01-26-2008, 05:53 PM   #8
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you'd be suprised. I didn't follow my own rules and am now a farm on UKx to a gaul with druids.
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Old 01-26-2008, 09:10 PM   #9
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hey woden what servers do u play on
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Old 01-26-2008, 10:15 PM   #10
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Quote:
Originally Posted by Woden View Post
I've done so. Yes, they aren't the most effective, but on the other hand, as long as they're bringing in more resources than they cost to replace, it's worthwhile.
And their speed. Swordsmen really slow down a quick raid, but druidriders don't.

Quote:
hey woden what servers do u play on
Thanks for the helpful comment.

Also, Woden, is there any chance of this getting stickied? It just seems silly the Gaul one being stickied but not the Teuton - although i think it should still be open to comments/corrections. Edit: Thanks a bunch

Last edited by Natwest; 01-27-2008 at 01:10 AM..
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