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Old 11-07-2007, 03:41 PM   #5
Woden
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Join Date: Apr 2007
Location: Georgia, U.S.A.
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Default Combat Formulae

----- Normal Attack -----
(Note: Attacker's defense values are not used; defender's attack values are not used.)

Cavalry%: Attack value of cavalry / total attack value of attacking army

Total defense: (Total infantry defense * [1-Cavalry%]) + (Total cavalry defense * Cavalry%)

Loser's casualties: 100%
Winner's casualties: (loser's strength / winner's strength)^1.5 * 100%



----- Raid -----
As Normal Attack, but "winner's casualties" is now "modifier"

Winner's casualties: modifier / (modifier + 1) * 100%
Loser's casualties: 100% - winner's casualties



----- Scouting -----
(Note: This is not the exact formula, but it provides a close approximation.)


Attacking scouts are considered to have 35 attack (subject to all the normal modifiers). Blacksmith upgrades give ~2.1% bonus per level instead of ~1.5% bonus per level.
Defending scouts are considered to have 20 attack (subject to all the normal modifiers). Armory upgrades give ~3.0% bonus per level instead of ~1.5% bonus per level.

Defender's casualties: 0%
Attacker's casualties: (defense strength / attack strength)^1.5 * 100%
If defense strength is higher than attack strength, then all attacking scouts die.
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Last edited by Nichts; 12-22-2009 at 11:34 PM..
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